A Unity made game developed for a scripting assessment in four weeks. Mage Duels was designed to break the norms of mage casting systems in games, as traditionally they feel un-involved and prepackaged. The idea was to create a system where the player must learn components to a spell and how to chain them together through play, while in combat. The player is given all the tools to begin with, but must learn the effects of each to overcome an opponent AI. While the game currently runs in single player, 2 player networking is on the cards once I learn how to achieve this. Environmental assets seen are not owned by me, and are merely a placeholder for testing purposes.