A lot of extensive work has been going on, getting the discoverable artifacts in place and building their relationship with the ship’s weight, fuel efficiency, cargo space etc. at it’s core. For ease of testing and experimental purposes, I felt it was time to work on learning how to display UI and link it with the relevant values and blueprints. I tried a few methods, some with great difficulty as the engine had been updated, changing the online example methods to be ineffective. Midway through my testing I have a placeholder UI representing two of the in game variables the player will be managing; fuel and engine integrity. Using this knowledge, I also worked on getting a pause function to take effect when the player had a popup confirmation box appear on screen, during the dive loop.