Blacktrade Devblog 005 – UE4 tests

Bringing a project or idea into an engine for testing is always a daunting but exciting process. As a visual person, I always like to have a couple of art assets to flesh it out straight off the bat, so I set up my project, imported the boat and a placeholder level I made in Maya. After playing around with some properties I was able to have an insight as to how the game would play and feel in it’s rawest form; driving.



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