Blacktrade Devblog 003 – The Ship

When I play games, I really value when designers have accommodated for a player to play the way they wish, it gives a longer life to the product, and it is far easier for the player to feel a personalized experience. I took care to make this a big part of my ship and crew’s design and functionality, including their effects on gameplay.

For that purpose, the ship’s equipment is worked in a slot like manner, with limited space, the player has far more equipment in the realms of possibility than can fit on the deck.

These are two example configurations of the ship’s equipment with a sneak peek at the early 3D model.




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