The unwrapping process

Recapping on the past few weeks in this post, with the unwrapping process for the enemy models. Starting with the Juggernaut and repeating for each, I started the process off with a basic automatic projection. From there, I manually set my desired UV seams on the model, planning for the best optimization of texturing manageable.
SC_PawnUnwrap

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s