With the walk cycles down and pacing set for all three enemies, I set out to animate the attacks for each.
Skitterer: The small enemy was intended to act as a self destructing unit. The turbine was animated to wind up to a fast face of spinning as the legs of the unit tucked in one by one to form a ball like shape.
Pawn: The mid enemy took a more traditional approach to attacking, I animated the preparation and execution of a double arm forward strike.
Juggernaut: The large enemy acts as battering ram for its animation, as pictured below. It takes a few steps back, raising itself in preparation for a heavy impact lunge forward.