FPSTD Enemy Concepts

A couple of weeks ago I started production on a new game, a hybrid of the FPS and TD genres. The team consisting of four friends, my role is to concept, model, rig and animate the three enemy types featured in the base build.
For the initial conception stage, i sketched out some varying designs for the three futuristic robotic in nature enemies. Through this the decision was reached to focus on simplistic geometry to adhere to the short deadline in 12 weeks time.
Here are a couple of the initial sketches of style and shape exploration.


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