Three enemy types to be featured in the FPSTD follow standard conventions of small/fast, big/slow, and a standard basic unit. This coupled with their individual role in the gameplay and narrative of the fictional world would go on to decide the final silhouette designs.
To ensure cohesion within the overall designs, each robotic enemy is for the most part made up of pieces or shapes similar to its counterparts. Below are the final silhouettes to be implemented into the models over the next week. For comparison, the player model stands slightly taller than the left enemy.