Enemy silhouette blockouts

The importance of the silhouette is paramount in most if not all forms of visual design, and so with this update, I address just that in my current group project, the FPSTD.

After feedback and a clearer direction brief for the enemy designs, i moved on to blocking out the overall shapes to the enemies, with a focus on cohesion and silhouette. In Autodesk Maya I blocked out a lineup of potential designs, here are a few from the revised direction.



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