Character class concepts redesign

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With the base game planned for a one class start, I felt that spending some time redesigning the warrior class to better fit its role was necessary, in turn this freed up the existing concept to be appropriated to the ranger. While still an early concept, the base organisation to the warrior character is in place to enable an easier animation step. This was also a test of how easily the style could be replicated in a cleaner character design.  

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