Character class concepts redesign


With the base game planned for a one class start, I felt that spending some time redesigning the warrior class to better fit its role was necessary, in turn this freed up the existing concept to be appropriated to the ranger. While still an early concept, the base organisation to the warrior character is in place to enable an easier animation step. This was also a test of how easily the style could be replicated in a cleaner character design.  


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s