After exporting the would be hero I ran into various issues on getting the animations to run smoothly and blend when playing, however through some scripting perseverance it was implemented! The camera here has been adjusted and positioned in the intended orthogonal view to adhere to the 2/2.5D game brief.
This is where things got a little hairy. The game’s style and proportions felt off, and it took a while to accept the character just would not work with the feel of the game. Grave Danger is meant to be a light hearted defense game in which you vanquish spirits and the like while adventuring. The character felt too real for the playful nature of it all. It was back to the drawing board from here.