Image

The start of Grave Danger was a messy unguided pool of ideas, and so I started by jumping into unity and creating the kind of movement I wanted for the player.
Drawing from a childhood favorite MMO “Graal Online – Classic”, (back in dial up days) I designed the movement, only to find out on its completion that the charm of nostalgia was really blinding my judgement. I opted out and reverted to a more modern and smooth movement system. Then got to work on the camera tracking scripts.

 

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s