The start of Grave Danger was a messy unguided pool of ideas, and so I started by jumping into unity and creating the kind of movement I wanted for the player.
Drawing from a childhood favorite MMO “Graal Online – Classic”, (back in dial up days) I designed the movement, only to find out on its completion that the charm of nostalgia was really blinding my judgement. I opted out and reverted to a more modern and smooth movement system. Then got to work on the camera tracking scripts.



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